Archive

Archive for March, 2012

Mass Effect 3 Redux

My last blog post was about the failure of Mass Effect 3 to correctly import the face of my Commander Shepard. I’m still waiting on BioWare to patch the problem, so I’ve yet to start the single player campaign. However, I thought that a picture would be worth a thousand words, so I’m going to graphically demonstrate how far off the importer is.

My Shepard in Mass Effect:

MassEffect 2012-03-15 18-41-24-60

Mass Effect 2:

MassEffect2 2012-03-15 19-12-03-25

And what Mass Effect 3 wants to offer me:

MassEffect3 2012-03-15 18-45-23-49

I tried fiddling with the values in the Character Creator to get him close to what he was, but this was the closest I could get:

MassEffect3 2012-03-15 19-21-54-06

Needless to say, I will only get to fully experience Mass Effect 3 once – replays after that will not have the same impact. It’s painful to wait, but I will wait until the patch comes out and fixes the problem, or BioWare says that they cannot fix it. Until then, it’s multi player only.

Advertisements
Categories: Computer gaming

Mass Effect 3 trials and tribulations

March 14, 2012 1 comment

When it comes to game companies, BioWare is my favourite developer. I don’t even want to think about the number of hours I’ve sunk into their games over the years. In the last couple of years, the Mass Effect and Dragon Age series have captivated me like no other. Whether it’s the Warden or Commander Shepard, my imagination has worked overtime living in these worlds.

Last week, Mass Effect 3 was finally released. I, like millions around the globe, looked forward to the conclusion of Shepard’s story. The trailers BioWare put out only made the desire heighten. For 2 fantastic games, we guided and moulded our individual Shepard. I even ordered 2 copies of the Collector’s Edition, as a memento the entire series.

I got home with my copy in tow on Friday and went through the setup procedure. A bit different thanks to Origin, but nothing too major. The amount of DLC was long to download, thanks to my slow internet connection at home. Nonetheless, I let it finish first so I could dive into the game in one go. By the time I was ready to play, I had read about a bug on the BioWare forums that affected characters imported from earlier ME games. The faces of said imports either errored out or produced vastly different results compared to ME2. I hoped that I wouldn’t be hit by this, as my Shepard was chosen from one of the presets in ME1 and then modified to suit me.

Lo and behold, the bug affected me as well. My Shepard has green eyes, ginger hair, no beard and is a white character. The import face I was offered had brown eyes, brown hair, brown skin and a scruffy beard. Needless to say, I didn’t continue. I tried to customise the import to match what I had looked like in ME2, but I gave up after a while as it was nowhere near close to what I had. Instead I’ve had to delay playing the game and satisfy myself with multiplayer instead.

There is currently a 150 page thread on the BioWare forums about this bug. BioWare are aware of the bug, but there is precious little feedback on when/if the bug can be fixed. I have to admit that I am not impressed, as something this major should have not slipped by Quality Assurance. One of the unique and fantastic aspects of the ME universe is that you would carry your same Shep through the entire trilogy. To have it fail at the start of ME3 feels like someone either overlooked the bug or didn’t test properly.

All in all, I am not impressed. I am prepared to wait for a final verdict on whether this will be fixed or not, but what I really want is just some feedback from BioWare. Just a quick note to say they’ve made progress, or something to let us know. Many people will put up with the bug if they know it’s being worked on and there is feedback. Silence on the other hand only inflames the situation. I hope that for BioWare’s sake, they take this to heart and communicate more about this sort of situation. BioWare has many passionate fans thanks to their wonderful games, but they need to be more open with the fans if they want to keep the fans.